Congratulations on impressing a dragon here at Ista Weyr! We hope that he or she is everything that you could want in a lifemate, though this inspiration is just a guideline for how to play your dragon. You are not required to follow all or any of it. The dragon is /yours/. Members of SearchCo have put many hours into the creation of your dragon, and we are excited to see how you develop the personality in your own, unique way. —Char

Dragon: Riyth
Color: Blue
Name: Char
Egg: Extremely Caffeinated Bean Egg
Egg Desc: Kitriana; Saria tweak
Dragonet: Questioning Life Blue Dragonet
Dragonet Desc: Char
Messages: Char
Inspiration: Char

Clutching Message:
Quarith turns red-whirling eyes on Saria, searching out her lifemate's approval as she digs an indentation for her next offspring, the contractions becoming less intense now as the once egg-heavy queen has laid most of her clutch. After mere moments, the form of Extremely Caffeinated Bean Egg becomes visible, dark and rich as it oozes its way out with relatively little effort, landing neatly in the place made ready for it.

Extremely Caffeinated Bean Egg
This smallish egg appears to be sitting *splash* in the middle of a light brown, dairy-like puddle, its assymetrical shape and colouring somehow conspiring to remind one of a coffee bean. Deep hues of brown drip thickly down the sides of its dark shell like liqueur—coffee liqueur to be exact. Small bits of fudgy espresso-coloured chips float around, adding hard texture and pizzazz to this extremely high-strung egg. Otherwise, the shell is soft and a bit melted in the way that only ice cream can be on a hot summer's day. The exterior simply exudes agitation, the torment at being pent up inside so small a shape evident. But despite its perpetual caffeine-high air, a deep and rich core can be found at the center.

Hatching Message:
Extremely Caffeinated Bean Egg begins to shudder with percolating energy. The caffeinated shell, fatigued by the exuded agitation, bubbles, boils, melts, the deep and rich core ready to be revealed. Flakes grind away with the vivacious meltdown, sending brewed espresso back to where it began. The meltdown ends and a blue dragonet is left in the aftermath, pondering where he''s supposed to bgin.

Questioning Life Blue Dragonet
Tones of midnight, black and grey roil against the darkened void of star-studded hide. A jagged line of pink, slim and fuzzed-white, streaks a pointed muzzle, forking across one rounded cheek in vein-like fashion. A curl of sapphire-striated black twines twixt prominent headknobs, a forelock of sorts to lend a debonnaire air to rugged good looks. Cobalt noir crispations spill across the compact curve of a broad neck to pause at the stormy depths of a navy-kissed shoulder. The muscular timbre of lanky forelimbs and slender build, faint slashes of luminous violet illuminating the tumble of ebon and ash, gives way to an overdeveloped rear, rounded to propel the condensed length of a thick tail. Amidst the blackened membrane of occluded sails, a delicate tracery of gold dances in the revelation of cerulean-tipped spars, bringing out hints of white in the constant spin of fog and twilit sky.

Impression Message:
Questioning Life Blue Dragonet charges towards a group of white-robed candidates and stops. A young man is whuffled eagerly by the young blue and then discarded, tossed into the air. The blue pauses just long enough to see where he lands before moving to the next. It takes three such occurrences before he finally approaches the one who was always meant to be, a young Keroon messenger with feline golden-amber eyes. He croons to allay her fears, pressing his muzzle towards her as Impression is made and lifemate found in Jozelle.

Personal Impression Message:
The undulating ring of a coin being flipped pierces your mind and then stops, replaced by a distinctly male voice. « Heads. » Again it rings out, the sound the same but getting stronger. The scent of old leather and musk cologne assails your nostrils and the voice returns, inquisitive. « Heads. » A third time, the coin is flipped. The twang of a lone guitar being plucked is accompanied by the breathy howl of the wind. « Heads. » And then warmth, the color of worn leather, brown, deep red, fawn in places, fills your mind and your being, and you know you''ll never be alone, even in death. « I am Riyth. Would you like to play a game of questions? »


Name Inspiration:
Well, I was trying to work off of the whole Questioning Life idea that is sort of embodied in Rosencrantz's character, and so I went looking at translators for the word 'question' in all sorts of languages. However, none of them really had the sound that I was looking for. I wanted something whimsical almost, something simple. So, as I was falling asleep, I started thinking of the many ways we say 'question' in our own language and I came across the word 'query' in my thoughts. Queryth sounded not quite right, so I tried Ryth. Ryth looked weird to my mind, so I tried Rith, which was perfect, but -unfortunatel y-taken. So, I started brainstorming on the many ways to spell Rith and those around me agreed that Riyth was best.

There are three ways you can pronounce it: simply 'rith,' like 'with,' only with an 'r', or 'REE-ith', or 'reeth,' as in wreath.

Egg Inspiration:
Ice cream, of course, and the good kind - Ben and Jerry's! The favorite food of people everywhere who need to pause a moment and question the direction their life is going in!

Description Inspiration:
I took everything you'd put in your dragon questionnaire, including what you''d put for a green and the description that you'd written, added a bit of my own inspiration and stirred till smooth and creamy.

Mind Voice:
Riyth's mind voice is a tenor, soft with a very slight drawl. In scent, it is reminiscent of old leather and musk cologne (if you''ve never smelled Old Spice musk, you should). In sound, it's very melancholy even in the best of moods, the plucked strings of a lone guitar and the breathy howl of the wind. Visually, it is the color of old brown leather: -deep reds, ochre, maybe olive, and streaks of fawn.

In those rare moments when he feels inspiration coming on, his voice deepens somewhat, the drawl becoming more pronounced, sort of like an overeager Elvis impersonator, the tune of the guitar picks up and the howl of the wind takes on something akin to a background chorus. The colors of old leather sort of fade into the background to be replaced with glitz and glamour. However, these moments really are rare, such as when he wants to impress a female, or perhaps he wants to cheer you up.

Your blue isn't big. Nor is he all that small. He's sort of average in the respects of size. It's his shape and coloring that make him stand out.

When considering how I would color him, I saw the note about purple on the sides of the green like streaks of lightning and thought aha! Lightning! And thus, your dragon turned into a storm in full bloom. Then, I took a look at the description you'd written, and saw the mention of stars, so I threw that in, too, hinting here and there at the flash of starlight. Then, I considered your personality ideas and, since you love My Little Ponies so much, I gave him a mane. And, to add my own little touch, he has a little curl in front, like Elvis.

In shape, he's kind of small in front, and then big in back, sort of like a horse, since the majority of their power is in their hindquarters. However, it was Elvis and his gyrating hips that I had in mind when I shaped him this way.

Itchy spots will probably include that forelock, which only /you/ can touch, and right where his tail begins.

Your dragon is primarily based off of Rosencrantz (or is that Guildenstern?) from Hamlet, though I received most of my inspiration from the play derived from Hamlet called "Rosencrantz and Guildenstern Are Dead." There also happens to be a movie out there starring Tim Roth and Gary Oldman (both extremely dreamy), that I would recommend you watch, if you haven't seen it. Then, of course, thee''s the element that I /had/ t throw in, of the Elvis impersonator. You said you wanted a dragon who liked to dance. I took that and gave it the good ol' Char twist.

Guil: Rosencrantz!
Ros: What?
Guil: Guildenstern!
Ros: What?
Guil: Don't you discriminate?
Ros: What?

Yes, Riyth can be a little on the ditzy side, sometimes even to the point of forgetting his own name. It's mainly his incredible innocence that makes him so. He''s not 'worldly wise,' and probably never will be. However, in another aspect of the childlike innocence, he is also very inventive, coming up with ideas that most others would never even think of. This comes in especially handy when he's trying to figure out how to get out of trouble -an he's /always/ getting into trouble for one thing or another. Not that he meant to cause trouble, merely that he tends to be in the wrong place at the right time, most of the time. That and he''s incredibly intrigued by the idea of grand adventure.

Ros: I was waiting for you to delve. "When is he going to start delving?" I asked myself.

Riyth likes to get to the bottom of things. If something is wrong, he wants to know exactly what it is and he won't stop trying until he figures it out. In fact, he gets quite anxious if he doesn't find out right away. For instance, if someone in the living caverns was ailing and he caught wind of it, he'd instantly be pushing his way into the caverns to find out what''s wrong. Or, if one of his clutchmates had't been seen in 'fall for a few days, he'd be on his/her ledge in an instant to pay a visit. He''s a very friendly dragon, concerned and caring towards everyone, especially those he considers friends.

Guil: What a fine persecution-to be kept intrigued without ever quite
being enlightened. (pause) We've had no practice.
Ros: We could play at questions.
Guil: What good would that do?
Ros: Practice!
Guil: Statement! One-love.

To Riyth, life is merely a game. Like a dolphin, he's able to make fun out of any situation, even perhaps Threadfall. He might spend the entire time counting the number of clumps he manages to flame and, afterwards, will want to compare it with his fellows. Or perhaps he'd see how much less firestone he can consume and still manage the same amount of flame. With you, he will /always/ be trying to think up new and more exciting games. If not with words, then with physical activities. « Let's see how far we can fly before I get tired. » With such physical exertion, however, you can be sure that he will always be in top shape, able to outlast some of his larger counterparts at times. This will come in handy when the time for flights comes around.

Ros: It could go on for ever. Well, not for /ever/, I suppose. (pause) Do you ever think of yourself as actually /dead/, lying in a box with a lid on it?

Strangely enough, despite his vivacity and his enjoyment of life, Death happens to be one of those things that you might catch Riyth pondering -a lot. He's not trying to be morbid, nor is he concerned; it's merely one of those things that perplexes him. The fact that it's one thing that he'll never manage to get to the bottom of until it's actually upon him is more of a disturbance to him than the actual possibility of death itself.

When you have those quiet moments together, just you and him, reclining on the beach, or your ledge, perhaps, understand that this will likely come up in your conversation sooner or later.

"Bow to the King, baby."

And last, but not least, is the Elvis impersonator hiding deep within. This is a part of his personality that lies deepest and is most rare. It will show itself only really when he wants to impress someone or wishes to cheer you up. It tends to come on him rather unexpectedly, characterized by a sudden shift in his stance. He'll go from the unassuming gentleman to The King with a swift hip change and a shimmy. Then watch out for the gyrating hips and the tasteless comments.

When it comes to that forelock on his forehead, however, the debonnaire dancer lurks. He's very proud of that forelock and won't let anyone get near it except you and perhaps whatever children you have.

Females confuse him, for the most part, and sexual innuendo is beyond him; he's far too innocent. However, flights do appeal to his baser instinct and he's not one to miss a good flight. Of course, he'll be the last one to know what's going on, but once he finds out, he's just as eager as the other males.

Flights are when Riyth's more flamboyant side truly comes out. He /is/ The King and he wants the ladies to know it. He rocks the skies, with a shimmy and a shake. Fancy flight is not a thing for him, nor is flying until his wings fall off, -no, he's going to impress the green-of-the-day with his incredible dancing skill, which to the untrained eye might look like a flailing attempt at acrobatics. Every now and again, he'll get it right, with graceful pirouettes and a few moves of his own, his favorite being the gyrating hips that Elvis is so famous for. A little gyration of the hips and the girls will all be swooning with lust…-or so he thinks.

And that's Riyth in a nutshell. I hope you enjoy playing him as much as I enjoyed creating him. If you like the character of Rosencrantz and want to see more, I would suggest reading the play by Tom Stoppard "Rosencrantz and Guildenstern Are Dead," or renting the movie, which, I believe, ought to be in the comedy section of your local movie store. It, too, is written and directed by Tom Stoppard and, I think, is actually much more enjoyable than simply reading the play.

Jozzie's Riyth

Harper's Tale: 29th PC Clutch
Ista Weyr
Saria's gold Quarith and T'rell's bronze Sejith
Date: April 29th, 2001
N'ano's bronze Bydelth, Lib's green Alishath, Hannah's gold Dhiammarath, Izz'y's blue Nuadayth, E'an's green Fiareth, Khaye's brown Itazurath, Yla's green Castaliath, Tstar's green Elbareth, Sorcen's brown Neolyth, and Naomi's green Kaith.

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